Groups and games – following implementation of a computer game in the veterinary learning environment: “Groups and Game – following group gaming sessions”

Research output: Contribution to conferencePaperResearchpeer-review

Standard

Groups and games – following implementation of a computer game in the veterinary learning environment : “Groups and Game – following group gaming sessions”. / Nielsen, Camilla Kirketerp.

2015. Paper presented at Rethinking Educational Ethnography, Borås, Sweden.

Research output: Contribution to conferencePaperResearchpeer-review

Harvard

Nielsen, CK 2015, 'Groups and games – following implementation of a computer game in the veterinary learning environment: “Groups and Game – following group gaming sessions”', Paper presented at Rethinking Educational Ethnography, Borås, Sweden, 11/06/2015 - 12/06/2015.

APA

Nielsen, C. K. (2015). Groups and games – following implementation of a computer game in the veterinary learning environment: “Groups and Game – following group gaming sessions”. Paper presented at Rethinking Educational Ethnography, Borås, Sweden.

Vancouver

Nielsen CK. Groups and games – following implementation of a computer game in the veterinary learning environment: “Groups and Game – following group gaming sessions”. 2015. Paper presented at Rethinking Educational Ethnography, Borås, Sweden.

Author

Nielsen, Camilla Kirketerp. / Groups and games – following implementation of a computer game in the veterinary learning environment : “Groups and Game – following group gaming sessions”. Paper presented at Rethinking Educational Ethnography, Borås, Sweden.11 p.

Bibtex

@conference{22f487c9dc36432aa5f1569e5d1b938f,
title = "Groups and games – following implementation of a computer game in the veterinary learning environment: “Groups and Game – following group gaming sessions”",
author = "Nielsen, {Camilla Kirketerp}",
year = "2015",
month = jun,
language = "English",
note = "null ; Conference date: 11-06-2015 Through 12-06-2015",

}

RIS

TY - CONF

T1 - Groups and games – following implementation of a computer game in the veterinary learning environment

AU - Nielsen, Camilla Kirketerp

PY - 2015/6

Y1 - 2015/6

M3 - Paper

Y2 - 11 June 2015 through 12 June 2015

ER -

ID: 169076190