Iterative Development of a Digital Game-Based Learning Concept: Introduction of Veterinary Herd Health Management in a Virtual Pig Herd

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningfagfællebedømt

Standard

Iterative Development of a Digital Game-Based Learning Concept: Introduction of Veterinary Herd Health Management in a Virtual Pig Herd. / Klit, Karl Johan Møller; Nielsen, Camilla Kirketerp; Stege, Helle.

I: Journal of Veterinary Medical Education, Bind 47, Nr. 4, 05.2020, s. 523-531.

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningfagfællebedømt

Harvard

Klit, KJM, Nielsen, CK & Stege, H 2020, 'Iterative Development of a Digital Game-Based Learning Concept: Introduction of Veterinary Herd Health Management in a Virtual Pig Herd', Journal of Veterinary Medical Education, bind 47, nr. 4, s. 523-531. https://doi.org/10.3138/jvme.0618-073r2

APA

Klit, K. J. M., Nielsen, C. K., & Stege, H. (2020). Iterative Development of a Digital Game-Based Learning Concept: Introduction of Veterinary Herd Health Management in a Virtual Pig Herd. Journal of Veterinary Medical Education, 47(4), 523-531. https://doi.org/10.3138/jvme.0618-073r2

Vancouver

Klit KJM, Nielsen CK, Stege H. Iterative Development of a Digital Game-Based Learning Concept: Introduction of Veterinary Herd Health Management in a Virtual Pig Herd. Journal of Veterinary Medical Education. 2020 maj;47(4):523-531. https://doi.org/10.3138/jvme.0618-073r2

Author

Klit, Karl Johan Møller ; Nielsen, Camilla Kirketerp ; Stege, Helle. / Iterative Development of a Digital Game-Based Learning Concept: Introduction of Veterinary Herd Health Management in a Virtual Pig Herd. I: Journal of Veterinary Medical Education. 2020 ; Bind 47, Nr. 4. s. 523-531.

Bibtex

@article{1c14645fd648451a82d0f0f4ff31bede,
title = "Iterative Development of a Digital Game-Based Learning Concept: Introduction of Veterinary Herd Health Management in a Virtual Pig Herd",
abstract = "A growing interest in the use of digital game-based learning has been identified in veterinary education. Projects in the development of veterinary game-based environments and scenarios are mostly initiated by veterinary institutions, faculties, or instructors; however, the process of development is complex and often involves expertise from a variety of disciplines. In the collaboration between professionals, discussions often arise about content, and how specific elements should be implemented or edited. As discussions are based on the individual experts{\textquoteright} varied disciplines, it can be difficult to achieve a common language, and this leads to blockage and frustration in the development process. In 2012, the University of Copenhagen launched a project on digital game-based learning aimed at veterinary and agriculture students. The overall goal was to develop learning games for herd health management in pig production. The project was carried out in a collaboration between professional game developers, educational/didactic experts, and veterinarians. From early in the process, we identified a need to communicate across disciplines. Therefore, the framework of the Serious Game Development Triangle (SDT) was developed as a tool to facilitate a common language for solving complex issues. The SDT consists of three orientations: games, school, and professionalism. These three orientations are topics that are required considerations when developing a serious game that seeks to teach skills for a specific profession. The SDT contributed to improved understanding across disciplines and made the development process more progressive",
author = "Klit, {Karl Johan M{\o}ller} and Nielsen, {Camilla Kirketerp} and Helle Stege",
year = "2020",
month = may,
doi = "10.3138/jvme.0618-073r2",
language = "English",
volume = "47",
pages = "523--531",
journal = "Journal of Veterinary Medical Education",
issn = "0748-321X",
publisher = "University of Toronto Press * Journals Division",
number = "4",

}

RIS

TY - JOUR

T1 - Iterative Development of a Digital Game-Based Learning Concept: Introduction of Veterinary Herd Health Management in a Virtual Pig Herd

AU - Klit, Karl Johan Møller

AU - Nielsen, Camilla Kirketerp

AU - Stege, Helle

PY - 2020/5

Y1 - 2020/5

N2 - A growing interest in the use of digital game-based learning has been identified in veterinary education. Projects in the development of veterinary game-based environments and scenarios are mostly initiated by veterinary institutions, faculties, or instructors; however, the process of development is complex and often involves expertise from a variety of disciplines. In the collaboration between professionals, discussions often arise about content, and how specific elements should be implemented or edited. As discussions are based on the individual experts’ varied disciplines, it can be difficult to achieve a common language, and this leads to blockage and frustration in the development process. In 2012, the University of Copenhagen launched a project on digital game-based learning aimed at veterinary and agriculture students. The overall goal was to develop learning games for herd health management in pig production. The project was carried out in a collaboration between professional game developers, educational/didactic experts, and veterinarians. From early in the process, we identified a need to communicate across disciplines. Therefore, the framework of the Serious Game Development Triangle (SDT) was developed as a tool to facilitate a common language for solving complex issues. The SDT consists of three orientations: games, school, and professionalism. These three orientations are topics that are required considerations when developing a serious game that seeks to teach skills for a specific profession. The SDT contributed to improved understanding across disciplines and made the development process more progressive

AB - A growing interest in the use of digital game-based learning has been identified in veterinary education. Projects in the development of veterinary game-based environments and scenarios are mostly initiated by veterinary institutions, faculties, or instructors; however, the process of development is complex and often involves expertise from a variety of disciplines. In the collaboration between professionals, discussions often arise about content, and how specific elements should be implemented or edited. As discussions are based on the individual experts’ varied disciplines, it can be difficult to achieve a common language, and this leads to blockage and frustration in the development process. In 2012, the University of Copenhagen launched a project on digital game-based learning aimed at veterinary and agriculture students. The overall goal was to develop learning games for herd health management in pig production. The project was carried out in a collaboration between professional game developers, educational/didactic experts, and veterinarians. From early in the process, we identified a need to communicate across disciplines. Therefore, the framework of the Serious Game Development Triangle (SDT) was developed as a tool to facilitate a common language for solving complex issues. The SDT consists of three orientations: games, school, and professionalism. These three orientations are topics that are required considerations when developing a serious game that seeks to teach skills for a specific profession. The SDT contributed to improved understanding across disciplines and made the development process more progressive

U2 - 10.3138/jvme.0618-073r2

DO - 10.3138/jvme.0618-073r2

M3 - Journal article

C2 - 32412372

VL - 47

SP - 523

EP - 531

JO - Journal of Veterinary Medical Education

JF - Journal of Veterinary Medical Education

SN - 0748-321X

IS - 4

ER -

ID: 248806686