Iterative Development of a Digital Game-Based Learning Concept: Introduction of Veterinary Herd Health Management in a Virtual Pig Herd

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningfagfællebedømt

A growing interest in the use of digital game-based learning has been identified in veterinary education. Projects in the development of veterinary game-based environments and scenarios are mostly initiated by veterinary institutions, faculties, or instructors; however, the process of development is complex and often involves expertise from a variety of disciplines. In the collaboration between professionals, discussions often arise about content, and how specific elements should be implemented or edited. As discussions are based on the individual experts’ varied disciplines, it can be difficult to achieve a common language, and this leads to blockage and frustration in the development process. In 2012, the University of Copenhagen launched a project on digital game-based learning aimed at veterinary and agriculture students. The overall goal was to develop learning games for herd health management in pig production. The project was carried out in a collaboration between professional game developers, educational/didactic experts, and veterinarians. From early in the process, we identified a need to communicate across disciplines. Therefore, the framework of the Serious Game Development Triangle (SDT) was developed as a tool to facilitate a common language for solving complex issues. The SDT consists of three orientations: games, school, and professionalism. These three orientations are topics that are required considerations when developing a serious game that seeks to teach skills for a specific profession. The SDT contributed to improved understanding across disciplines and made the development process more progressive
OriginalsprogEngelsk
TidsskriftJournal of Veterinary Medical Education
Vol/bind47
Udgave nummer4
Sider (fra-til)523-531
ISSN0748-321X
DOI
StatusUdgivet - maj 2020

ID: 248806686